Thursday, 27 July 2017

Battle Report: Path to Glory Campaign (Part 1)


Paul and myself tested the waters with the new Path to Glory campaign this week, we started from the top and started working through the battle plans. Gotta say, it has probably been the most fun in a while I have had with playing Age of Sigmar! The campaign begun with us picking our warbands, this was the only part where we picked, everything else along the way we rolled for which made for some great moments later on.

Mojgorox had brought to war his trusted Gor herd, most devote to him and a horde of Ungor including some Raiders, those "trained" to use bows! For himself he was of course the Lord of War which meant he could bellow orders to others or himself to hit harder. He also had come to possess a Runeblade to allow him to attack faster and a Bane Weapon which doubled the amount of damage inflicted. All of the these weapons had been fused into his claws as the rest of his armoury was.


(Mojgorox new profile was 7 Attacks, 3+ to hit re-rolling 1's, 3+ to wound re-rolling against Heroes, -1 Rend, 2 Damage)

Facing the Herd was a Slaanesh Slaves to Darkenss Warband led by a Chaos Lord on Manticore, in his warband he has a Chariot and 5 Warriors. Not a lot but hopefully enough to keep the Beastmen from invading their encampment. We managed to get through 3 battle plans in one evening and below is the journey for Mojgorox as he Rises on the Path to Glory.


The Altars of the Gods - Battle 1
4 Altars in the four corners of the lands there were, each a dedication to a different aspect of Chaos, much like the mind of Mojgorox, split. The castle was held by a Slaanesh warband, recovering from previous battles, the herd approached from the south.

Deployment:

 Turn1: Paul -
Paul finished deploying first and took the first turn, he moved his Lord across to the Altar of Rage with some Warriors close by whilst his chariot moved round the right flank.

Turn 1: Sean -
I begun moving my Ungors to the Altar of Change and Mojgorox led his Gors over to the Altar of Doom, the Ungor Raiders moved into the Castle ready to shoot the enemy from there.

 Turn 2: Sean -
I got the double over on the Slaves, Mojgorox attempted to gain a reward from the Doom Altar but the gods were not yet listening, instead he shouted Lord of War to his Gors who charged into the Chariot, the Ungors protected the Altar of Change whilst the Raiders hit and wounded the Manticore slightly. In the Combat phase, with Lord of War and also Anarchy and Mayhem, the Gors went into a frenzy and destroyed the chariot in one turn!



 Turn 2: Paul -
Paul moved his Lord towards the Ungor and got the charge off to, the Warriors decided to invade the castle and attack the Raiders. In one fell swoop the Ungor protecting the Altar were hacked down, the nearly all the rest run off, devastating the Brayherd lines!


 Turn 3: Sean -
Mojgorox hearing the screams of the Ungor started running over to them, he ordered the Gor to go find the Warriors in the castle who were being held up by the Raiders. The remaining Ungor took another wound off the Manticore before being destroyed.



 Turn 3: Paul -
Paul regrouped and seeing Mojgorox coming round the corner of the castle moved his Lord to face him, the warriors finally seeing off the Raiders, moved back out of the castle and charged into the Gor.



 Turn 4: Paul -
With a double turn gained, the Warriors took down a few Gor and in return the Gor with all there attacks failed to hit a single time! The gods mocking them as they done so... The Lord failed to charge Mojgorox, perhaps frozen by the shear sight of him.



 Turn 4: Sean -
The Gor still ground out with the warriors but Mojgorox with Lord of War on himself ran into the Manticore, 7 attacks and damage 2 is no joke, he clawed and bite down on the Lord and in one go the Lord was brought down leaving only the warriors left. Mojgorox ran to the Gors aid leaving a badly injured Chaos Lord and his Manticore silently laying on the ground.



 Turn 5 -
Before Mojgorox could get there, the Gor had already killed the last of the Warriors leaving them standing victorious on the battlefield!

Result: Major Victory!

2 Glory points were gained and on the roll on the tables, the dice gods decided another unit was to be added to the warband, this unit after rolling was a second Beastlord, so meet Krax, the lieutenant of Mojgorox! Paul also rolled for more followers and a using his Glory point he gained he added in 5 Chaos Knights.

The Sacrifice - Battle 2
Seeing as I added another Hero into the army, it was only fitting that the story progressed to a rescue mission to free Krax from the Castle. The second battleplan was always going to be tough, each Hero phase on a 2+, D3 mortal wounds could be dealt to Krax as the ritual went on. Luckily I got first turn, Paul set up to defend the castle, not knowing where the Beastmen would ambush from.


 Deployment:

 Turn 1: Sean -
I had to get inside the castle quick, I ambushed from the corner I wanted to and the Gors and Mojgorox charged the Chariot protecting the gates. The Ungor Raiders climbed the walls leaving their combat brothers at the bottom waiting for their chance. With Mojgorox in battle with the chariot, it was destroyed in one go, he ripped it to pieces, angered by the imprisonment of Krax.

Turn 1: Paul -
Paul moved his Lord to the top of the castle keep and his horses charged the Raiders, The Manticore dropped down onto Mojgorox and with the attacks it made sent the Beastlord hurling back towards the direction it came from. The Gors angered by the sight piled in on the Lord reducing it down to hardly a wound left. The Raiders were soon dispatched too. The Ritual saw 2 Mortal wounds inflicted on Krax.






 Turn 2: Paul -
Paul double turned, the ritual was enacted again and another 2 wounds were taken from Krax, leaving him with 1 left. The Lord destroyed some Gor and the defences in the castle were repositioned.

Turn 2: Sean - The Gor with Anarchy and Mayhem and still goaded with Lord of War from previous rounds tore what remained of the Lord to shreds, the vengeance on him was complete. The Ungor entered the castle after climbing the walls and charged the Knights, taking one down to a single wound remaining.



 Turn 3: Paul -
The warriors charged through the gate and into the Gor holding them up once more, the ritual this time could not be complete with a roll of a 1 for Paul meaning Krax would survive a little longer. The Knights continued to bring the Ungor down.

Turn 3: Sean - The Gor killed the warriors easily whilst the Ungor all but died to the Knights, those who didn't ran cowardly back over the walls.




 Turn 4: Sean -
Having killed the Warriors the Gor charged the Knights, a few more were brought down but it was not enough, the 2 remaining knights swiftly hacked the Gor down.

Turn 4: Paul -
With no more threat from the Brayherd warband, the Ritual was completed and Krax was sacrificed and sent back to the Realm of Chaos.


Result: Major Loss!

 With only a single Glory point gained and a roll for a Follower reward (+2 to the movement of Gors), things were not looking good for the Brayherd, Paul rolled for additional followers once again and added in another Chaos Lord on foot. Krax had been sent back to the Mortal Realms by the gods to aid Mojgorox pretty quickly, a boon for the warband for sure.

The Vendetta - Battle 3
A rivalry had been forged, Mojgorox hated this Slaanesh follower and in return was hated himself, the Vendetta could only be between these two, the deployment of this battle meant you could have started in combat with the enemy, instead the Brayherd played it a little more cautiously, knowing they would not be going first. The objective was the kill the unit in the enemy lines that had the Vendetta against them. 

Deployment:

 Turn 1: Paul -
Paul flew his Lord to the top of the castle and charged the Chariot and Warriors into the line of Ungor, the Knights of the far side moved up but failed the charge on the Gor and Krax, the Ungor took a few casualties but in return took out all 5 Warriors!


 Turn 1: Sean -
The Ungor moved into the chariot and bought it down to 2 wounds left, definitely man of the matches this game already! The Gor moved up with their extra movement and charge were able to surround the knights but pulled in the Lord on foot in combat too. Mojgorox attempted to climb the wall and charge the Lord, but failed his attempt. I  the combat phase for the Gor, they took down 2 knights with the help of Krax, but then the Lord on foot piled in, he used his once per battle ability (Causes 2D6 wounds!) and took down 10 Gor... The knights took a couple more and the rest ran away at the shear devastation, 20 Gor gone in a turn.

 Turn 2: Paul -
Paul charged into Krax with his Lord on Foot (spoiler.. Krax died again) and the Lord on Manticore dropped down from the building and charged the rear of Mojgorox. The Ungor Raiders had taken a few wounds off him in the previous turn but not enough to pull him down a peg. With all of the Lords attacks he took 4 wounds off Mojgorox, not enough to kill him this time. Mojgorox knew his time was a now, the gods smiled upon him, Khorne was ascended in his mind, he swung back with his claws and took 9 wounds off the Lord, leaving him with just one.


 Turn 2: Sean -
With another round of combat the Lord would be dead, hopefully for this time, the Vendetta was completed and Mojgorox secured the castle out of the grips of Slaanesh. Khorne showered him with gifts, his claws and teeth grown longer and sharper ready for the next fight to be had.


Result: Major Victory!

With another victory another 3 Glory points came my way, this put both of us on 6. I rolled and gained another Champion reward, this time a reward of bravery. Much needed for the warband too. Now Mojgorox could let out a War Cry and all units around him increase their bravery by 2!

And so ends Part 1 of the Path to Glory campaign, Part 2 will be next month sometime, in the meantime in a couple of weeks we are running a more club based small Path to Glory campaign involving more people. This is how we played the campaign, by rolling each time. I n the other room, Kye and Simon also had a small campaign running, but instead of rolling, they decided to pick rewards and followers based off how the previous game went, Kye for instance adding in a follower reward for his Palladors of no more batteshock tests as in the game before they were particularly brave. We on the other hand used the rewards we gained to tell the story in the next battle. 

This to me shows how much you can do with this supplement, it is great fun, the battle plans make the game very balanced even if the warbands are not. Let me know if you have played any games yet and how you get on in the comments below! 

See you soon..
Sean.

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