Tuesday, 18 April 2017

Battle Report & Review: SCGT Battleplan, Realmgate Wars

'With the sound of Skaven screams still ringing in their ears, they fell back and headed towards the Gnawing Sea and the Maw gate which should have led them to Azyr. Instead as they emerged from the portal, the heat hit them like a brick, in front of them was a war torn ruined city, gradually being reclaimed by the surrounding deserts, they knew they were in Shyish, but did not know where. The Realmgate they emerged from was one of 4, positioned in a diamond, as the last of the War Council came through, the gate plasma turned from a Blue hue to a Green one to match the other 4.

Across the battlefield and emerging from the far Realmgate stood a Feast of Ogors, huge beasts of the Gutbusters, armed with huge cannons and weapons. The objective here was clear, claim the Realmgates and begin the process of altering their pathways. The Acolyte manning the Luminark had a plan.. it was a suicidal one, but one that may just work. He received blessings from Bretorri the Life Wizard and the Shadow Wizard too, with the Mystic Auras surrounding the machine, he flew back into the Realmgate and emerged instantaneously across the battlefield in front of the approaching Ironguts and General Tyrant. The Acolyte charged the weapon and fired direct into the Boss, he was thrown back off the sand dune and before he could recover to his feet, the Luminark charged forward into him, the Acoylte took a swing and connected again knocking him down, a horse rose up and slammed down hard onto the Tyrants head, splitting his skull and ending his rein.

Shocked at the sudden demise of their leader, the Ogors rushed the Luminark, the Acolyte with his last breath uttered 'For Sigmar!'.'

This week I played Mark and his Gutbusters, Mark has a great win ratio in the club and not many have beaten this Ogor list, it was great game and came right down to the wire. I picked an agenda in secret which happened to be, Kill the General. In this scenario, it was very much like Border Wars from the Generals Handbook, but with the twist of the objectives being Realmgates which you could Hop between. You scored 1 point for controlling your own Realmgate, 2 for each on the Borders and 4 for your opponents.